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>Planet Magintz / Tutorials / Making An Adventure Game | ||||||
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.:: Making An Adventure Game ::. This tutorial was originally written for the AGD Zine. When M0DS first announced that
he was looking for some things for the new Zine, and after DG's speech
on bringing the community together, I thought I would do something for
the Zine to help the community. Part 1 - I need a storyline Before you start to panic about
scripting, graphics and any other things you need to first think out your
plot. Some people say this is the hardest part of making a game, as everyone
tries to make a game they like, but will impress everyone else. Adventure - Present Past - Anything before the present day. Most games seem to be set in medieval times, or late 1800's. Present - This is anything, which is going on right here, right now (2002). Most games tend to be comedy or mystery, but with a slight hint of the future. Future - Games set in the future usually include robots, space and gadgets. It shows what will be and will happen. The next thing we need to do
once the above has been decided is to decide where we will be setting
the game. Choose what you want, you should know the basic storyline so choosing a setting which you think will work best should be relatively easy. By now your game should be
looking almost ready to start developing plot line, but before we can
do that you need characters. Name: 17 We have our genre, time period,
setting and main characters; we are now ready to begin developing our
plot. Go back to an original concept idea for the game. Look at it and
think about the plot line. Don't decide a final plot line at this stage,
because it might not seem good later on. Spend half an hour to an hour
deciding your storyline. Some ways, which can help you, include: Well, now we should have a
nice story, keep it secret, don't let anyone know the story line, it keeps
everyone in suspense. Leave short messages, like the game title, and a
mysterious plot hint.
The next step is to design and create graphics. Look out in the next Zine,
for some tips on creating effective backgrounds and characters, and what
software to use. |
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Planet Magintz © Gary Chisholm 2002 |